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The member can totally structure their specific robot, for example, system program, weapon position, paint and mechanics. Weapons are about totally adaptable, for example, weapons which mount on different associations, as a case, articles, circles, and tribars. Notwithstanding the way that not for the most part invited from a boosting standpoint, this game incorporates a committed fan base in addition to a local area that are as powerful today.

A robot that battles it out utilizing robots that are different to win is constrained by the player. Robot Arena 2: Design and Destroy is an Action game. The player controls a radio-controlled robot which fights it out with different robots to win.

Diverse game sorts are accessible in single player, where either the player can play against 1 rival, 3 others in a Battle Royale, or a 2v2 group based match. The primary game mode is League mode where the player goes up against fifteen different groups in nine occasions. The victor is the group with the most focuses toward the finish of the period.

Over a period of months, some of the more industrious AceUplink members created custom components, weapons, motors, and chassis that, in the end, looked stunningly like their real-life counterparts.

The pack of robots was extremely difficult, many could not even be harmed save for a tiny chassis housing the Robot Control Board, which was nearly completely encompassed by very durable parts.

Nevertheless, the pack livened up the game considerably. AceUplink no longer exists, but the pack can still be found on gametechmods, and a few of the robots are featured in the DSL-TC mod. The first version of that website, 'RFSHQ', launched on February 12, February 12 was AceUplink's domain renewal date and was used as a place to host the various modifications and upgrades he coded himself [1].

The 'RFS AI Pack' was included in this collection, which was an influential piece of coding because it expanded the original limits of the game to allow more features and competitors, something which had never been done before. In the very early months of the website's operation articles were written that highlighted 'frauds' done by AceUplink staff members. One such site was Robot Arena Reborn which hosted a database full of every modification to date for Robot Arena 2.

RFSHQ was one of the last Robot Arena 2 communities that was active throughout the game's lifespan and was actively updated from until , ranking as the second longest running Robot Arena website beaten only by AceUplink. It is worth noting after a couple of years of operation RFSHQ shifted format to a comedy website akin to Something Awful, but kept a running theme with Robot Arena 2 throughout the remainder of the website's existence.

Andre Bardin now known under the moniker 'Dracophile' retired from his position citing his interest in pursuing himself and his personal life as his reasons for his departure. RFSHQ's database remains online but is no longer updated, and at the moment, has a notable lack of activity compared to the time when it was updated with content on a whenever basis. The future of the website is currently unknown.

Andre Bardin is currently a game designer and consultant employed by TrackMill Games Inc, a company owned and managed by one of his friends from the Robot Arena 2 community goose.

He also is a guest writer for a few small specialty blogs pertaining to video games and video game culture. With the deletion of the original forums, Gametechmods is now close to being the official Robot Arena 2 forums as the robotarena. Hosted by the mysterious 'ACAMS', Gametechmods is the official home of DSL-TC total conversion mod, the most advanced modification ever, and is the new home of the soon to be reinstated 'official robot exchange' where builders can quickly and easily upload and share their robot designs with other players.

The official exchange hosted on the Robot Arena 2 website was taken down, which leaves gametechmods. However, the exchange failed in , and site administrator 'goose' is currently working on adding a new one with more features.

While the site does contains very few of the old robots that the previous exchange held, it has amassed a substantial amount of contributors and is still growing every day. Currently, the site hots a basic exchange while goose works his magic.

Some notable modders have even got their own special websites on Gametechmods. They are as follows:. Starcore's website. Starcore created the Starcore AI packs, 3 versions having been released so far and a fourth in alpha stages. They are by far the most famous AI packs ever and are renowned for their difficulty. Starcore also led the original DSL Mod team. DarkRat's site. DarkRat was a highly renowned component creator, who released 3 packs. The Beetle Brothers' Website. The website contains all the videos from the tournaments, and a helpful tutorial on how to make custom components.

Several websites mentioned in the Communities section also ran tournaments of their own that would be played online between two or more users. Lag or latency in connections frequently posed problems, along with various connection issues that would prevent users from battling each other, but the majority of these negatives did not stop players from simply enjoying the spirit of the sport.

A tournament was started by Jimxorb on the official Robot Arena 2 message board with approval from staff, making it the first official tournament. There have been 2 Middle Weight tournaments set up by Jimxorb Who had previous tournament arranging experience from his Bots4Battle days on the official website, many people entered and the robot that won the first tournament was a robot designed by Jimxorb and Be0t, using a popup spike inside a wedge design capable of hit KOs, power that was at the time unheard of, it was called Death Port 2.

For the second and final tournament Lu-Tze made a new arena that Jimxorb designed, it had corner grinders and low walls, to allow pushers and flippers a chance of success against spinners and axe robots.

The well-built arena is still the favourite arena of many players even to this day, it also had an image of Be0t's winning robot printed on the floor of the arena Part of the prize in the original official tournament. RA2T 2 was won by Be0t again, this time with Death Port 3 who was solely made and designed by Jimxorb this time to fit Be0t's driving style, although the robot was well built and very powerful it was now a common design.

No more tournaments after the second one were ever held. AceUplink was the home of arguably some of the most successful tournaments in terms of registration numbers. Because of their links with the official Robot Arena 2 website, AceUplink had their foot in the door early on in the life of the game.

The first three tournaments were held to a single weight class, but Tournament Four included tournaments for three weight classes, including the custom 'Antweight' class created by member 'MiniDJBeirne'. The fifth tournament which was redubbed 'The Onslaught', the first tournament to use a custom arena; a feature later copied in the community. A second Onslaught tournament was organized, but did not last long as interest in the game started fading.

The meticulous organization of AceUplink's rules and brackets would later end up being a centerpiece of future tournaments from many other websites. Site staffer 'Omega' later contributed rankings based on the results of all completed tournaments.

At the time of AceUplink's closing, Omega was 1 ranked with 43 wins and 17 losses. One such arena that was being developed was similar to many FIRST Robotics events where robots would pick up coloured balls and put them into baskets. In theory, successfully putting a ball in a basket would grant you points in the game and the ball s would respawn. The DSL Mod included several strange arenas in its upgrade.

One such arena was built on the AceUplink ball idea; a soccer arena. The idea of the arena was similar. Robots would try and push a single soccer ball into either the Red or Blue goal to score points.

Points for damage were disabled in this arena, and attacking your opponents was discouraged, and subject to disqualification. The soccer ball would respawn in the middle of the arena after a goal was scored. Entrants for the first and only soccer tournament were required to follow a strict 'No Weapons' policy and instead used various sheet metal plates to design their own kickers or punters for their robots. This is accomplished by giving AI code to every robot that is entered and running the fights on the 'official' computer.

Fights are then taped and displayed online for the contenders to see how their autonomous creations did in combat. With a lack of online human players, there has not been a single online tournament for a reasonable amount of time. BBEANS is renowned as the most prestigious tournament, with 5 editions completed, and a sixth currently underway. Fortunately, he left instructions. Apocalypse released their AI packs, and before long several more sprung up.

AI'ing itself is very simple, thanks to some helpful tutorials [4] [5] [6] , and many members are able to do it. After a short time on the forums, veteran coder Starcore produced his offering to the community: an AI pack. Unlike previous ones, it was not 'realistic', featuring complex spinner designs that he would become famous for. Expanding into 6 bot teams and more complicated tehniques, he would go on to release 2 more versions of the pack, each becoming more deadly. The alpha V4 is regarded as one of the toughest AI modifications to date.



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