Northeastern University was established in Northeastern University operates from several campuses in the city of Boston. NU offers a renowned cooperative program to its students, which coordinates full-time study with hands-on work experience. The Rensselaer Polytechnic Institute was established in It is a private space coast institution of higher learning in Troy with two additional satellite campuses in Groton and Hartford, CT.
What We Like: The Hass School has pioneered digital humanities and stands as an international model of interdisciplinary learning and research. Michigan State University video design program requires the completion of a capstone project from more than ten offered capstone courses. MSU holds the distinction of being one of the first institutions of higher learning to offer scientific agriculture education.
Indiana University was established in IU operates across nine campuses throughout the state of Indiana. The combined student enrollment for Indiana University exceeds , students. What We Like: GameDev IU is a student-run club open to all students who are interested in game design, not just majors; students learn new skills and develop games for fun and enrichment. Degree: BS in Game Design. Degree graduates in the UC Irvine Game Science program build several complete video games throughout the standard curriculum.
Students can opt for a focus on mobile games, modeling and world building within the game art degree program. Coursework culminates with a capstone game project, with summer internships available.
The University of California, Irvine was established in It is one of the ten members schools organized under the University of California system.
Along with others in the UC system arguably the finest public university system in the world , UC Irvine holds the distinction as being considered a Public Ivy school. What We Like: In recent years, Irvine has emerged as a tech hub, drawing on connections to Silicon Valley and building a reputation for entrepreneurship — all of which means job-market success for graduates.
The game design program offers flexibility as students have the option to design a schedule that suits meets their time needs. New York University was established in NYU is recognized among the top international universities by several relevant education publications. Each baccalaureate degree programs offers degree candidates various minors like Animation, Interactive Media, and the Design of User Experiences.
Academic requirements include a capstone project before graduation. Lydia Moss Bradley, a local philanthropist, established Bradley University in Bradley University is one of the first institutions of higher learning in the country to offer an independent school dedicated to innovation and the art of entrepreneurship.
This video game design degree allows students to explore the required critical thinking and artistic approach to understand how game players learn from games and how games perpetuate social constructs. Degree candidates learn their craft in cutting-edge on-campus studios and labs. Each game art degree pulls from the IT and design disciplines in a collaborative effort to teach game production, design, and programming.
The New Jersey Institute of Technology was established in as a public research institution of higher learning. NJIT is a polytechnic university with a acre campus in downtown Newark.
Game documentation and play-testing are also covered. GAM Digital Game Development To provide a technically well-founded introduction to game development using programming languages and various gaming editors.
On completing this course, the student will have acquired a fundamental understanding of the Windows API, the use of sprites, animation and audio in an integrated game environment. This course is cross-listed with IT GAM Gameplay Systems Development This class builds on the programming fundamentals learned in previous courses, and covers topics relating to technical systems for video games.
Students will learn how to create complex game systems using scripts and will learn advanced scripting techniques. The technical aspects of common gameplay systems will be explored and implemented in various projects. GAM Graphics Game Engine Students get an introduction to advanced graphics topics including skeletal animation, ray tracing, particle integration, lighting, shaders and materials. Projects are introduced to implement these important visual effects.
The knowledge obtained will be assimilated and applied to a wide range of usages and application. GAM Digital Multimedia Development This course presents digital multimedia theory and develops skills that meet the design and technical requirements of professionally created multimedia for World Wide Web commercial applications on a variety of platforms and Internet applications.
Students also develop working Web sites that display their multimedia projects. Topics include sound, animation, video, interactivity and multimedia distribution.
GAM Game Programming Capstone This course integrates previous coursework and practical experience with a focus on authentic demonstration of competencies outlined by the program.
Rather than introducing new concepts, students will synthesize and integrate prior learning to develop a capstone project. The course will be structured around this critical task so that students have the appropriate support and resources required to be successful. It will give them an overview of what max does specifically for games.
This course will be focused on modeling. Students will learn the basics of modeling low poly and high poly models. How they are unwrapped and used in conjunction with textures. It will also show a wide range of techniques used in the industry for modeling for mobile, PC and current generation consoles.
GRA Interactive Animation This course focuses on programming capabilities to enhance graphic animations and user interfaces to provide spectacular interactive results. Those benefiting from this course include students in game development, advertising, marketing, education, web development, art and other fields that can benefit from interactive animated graphics helping to convey concepts.
The course is intended for those with no programming experience as well as those with some programming background. The use and creation of animations will be covered at a level of interest to both those new as well as experienced. The results can be displayed by a browser from the internet or as standalone results displayable on a range of operating systems.
This is a hands on computer based course in which the students create a number of individual projects based on their interests and capabilities, focusing on creativity and programming aspects of interactive animation. The course utilizes emerging technologies in interactive animation. Emphasis will be placed on the professional use of image-capturing devices, such as scanners, digital still cameras and video cameras.
Image editing and color management systems will be discussed and demonstrated. The important differences between vector and bitmap graphics will be defined, as will the significant differences in preparing images for print, broadcast and Web distribution. Students will be encouraged to experiment with their own and pre-existing images using sophisticated digital editing techniques such as layering, channel masking, filtering, cloning and montaging.
Special attention will be paid to copyright awareness in the age of digital image. Students learn about the technical requirements of professionally created digital web documents. Students will be focused on designing communication and marketing applications for the World Wide Web all the while considering user experience and functionality. Differences in designing for the desktop computer and mobile internet appliances will be a topic for discussion and incorporated in hands-on exercises and projects.
Each student will develop several minisites and by the end of the semester will have produced at least one deployable site. IT Introduction to Scripting Students will learn the fundamentals of programming concepts including data types, variables, decision statements, loops, functions and file handling. By developing simple scripts, students will understand how to use common scripting language constructs including lists, literals, and regular expressions to build useful applications.
IT Foundation in Application Development Students will use programming as a problem-solving technique in business and engineering applications. In writing computer code in a logical, structured, and organized manner, students will learn how to incorporate the key concepts of object orientation into their programming. Additionally, students will learn to write, review, and document interactive applications and work with Software Development Kits and Integrated Development Environment tools.
IT Software Development with C. NET This course is designed to introduce C , an event-driven, fully object-oriented, visual programming language. The course covers the Visual Studio. Students will be involved in writing programs of increasing complexity throughout the course. This is a programming course. The course introduces students to issues associated with developing real-world applications by presenting several case studies.
The concepts of object-oriented design and programming are covered. Examine responsibilities of key stakeholders. Explain project planning with key considerations related to risk management and project tracking.
IT Artificial Intelligence This course explores contemporary tools and principles of artificial intelligence that focus on Web commerce applications and business intelligence in particular. Topics include mining data for business intelligence and collaborative software agents that utilize resources on the Web to carry out tasks for individuals and organizations.
MAT Calculus I: Single-Variable Calculus Calculus is the mathematical study of change that has widespread applications in science, engineering, economics and business. This course provides a rigorous introduction to single-variable calculus. Topics include limits, continuity, differentiation and integration of algebraic, trigonometric, exponential, and logarithmic functions, applications of derivatives, and integration, including the Fundamental Theorem of Calculus.
This course will encourage students to think beyond memorizing formulas and to work towards understanding concepts. Topics include systems of linear equations, linear independence, matrices of linear transformations, matrix algebra, determinants, vector spaces, eigenvalues and eigenvectors. After mastering the basic concepts and skills, students will use their knowledge of linear algebra to model a selection of applied mathematics problems in business, science, computer science and economics.
Total Credits: Strongly recommended for online students. Required for campus students. Minimum Hardware Requirements. Currently supported operating system from Apple. Whether you're a new player or seasoned veteran, this center is where you'll find all esports related games that are supported, as well as the various communities that support them. DePaul Originals is a game development studio located on our Loop campus. Its focus is the production of high quality game experiences that are delivered on commercial platforms.
Events include weekend-long game jams, multiplay nights, and video game Jeopardy, to name just a few. Menu College of Computing and Digital Media. Search Search. Request Information. In addition to faculty with industry experience, this undergraduate program helps you develop deep connections with other professionals.
Students have opportunities to complete internships with game development companies, interact with industry professionals who regularly speak on campus and join a vibrant community of game developers in the game design club. Most importantly, students work on teams to develop publication-quality games as part of GameJams and other competitions held throughout the school year.
We want to make sure that when you graduate, you have connections in the industry and a rich portfolio of work to show prospective employers. Coursework includes requirements from our core undergraduate general education and business programs. You'll then add courses to satisfy the major requirements, such as interactive animation, 3-D modeling, artificial intelligence and more.
Faculty will push, inspire and encourage you to realize your full potential as a game programmer. At Southern New Hampshire University, we keep classes small, allowing you to connect with faculty who are there to support you on your journey. Take Professor Ed Brillant, for example - a former Art Director at Seven45 Studios in Boston with over 10 years of experience in the game industry, having worked on games for companies such as Microsoft, Apple and Sony.
Students are consistently connected with faculty members who really know what it takes to be successful in the industry. Our programs are designed to equip you with the skills and insights you need to move forward. In recent years, employers have stressed the need for graduates with higher order skills - the skills that go beyond technical knowledge - such as:. All bachelor's students are required to take general education classes. Through foundation, exploration and integration courses, students learn to think critically, creatively and collaboratively, giving you the edge employers are looking for.
Visit Dell. Visit Apple. Our Manchester campus aims to keep tuition and related costs low for our students so that you can pursue your degree and your goals. On Campus Undergraduate. Request Info Apply Now. Inkwell Interactive Studio Looking to level up your portfolio? Join the SNHU campus community of students who are closely connected with faculty and staff dedicated to your success.
Innovative programs.
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